Besides modeling and texturing, I have experience with the whole low-poly pipeline, including working with shaders and in-engine. I also have experience with modular characters, cleaning and using scan data, topology targeting, and rigging/weighting.
I primarily use Zbrush, Maya, Silo, Marvelous Designer, and Vray to create my work. I also have professional experience using Cryengine and Unreal Engine.
• Deep-Silver Dambusters, on Homefront: the Revolution
• Insomniac Games, on Spiderman
• Culture Shock Games, an Indie developer from Chicago
• Null Beam
and several other smaller teams.
If you would like to contact me about a project, feel free to use the contact information above, or use the contact form below!
Messages go straight to my email, but feel free to email me directly at firstname.lastname@example.org