This was a one-off freelance project for a client who is looking to produce a scripted science-fiction show using game engines and game technology. The character was designed and sculpted by me. Sculpting in zbrush, textures in zbrush and photoshop.
The arm was sculpted in zbrush as hard-surface, then retopo-ed and cleaned in Silo2.
The hair, shown at the bottom of the page in realtime (marmoset 2), was done in zbrush (to generate the hairs), xnormal (to bake the hairs to alpha cards), and photoshop, and then hairs were hand-placed.